I’m relatively new to Qt (3-4 months now) and have learned a lot. However, I’ve 
been experimenting with developing apps with QML/JavaScript and 
Canvas/Context2D but have received suggestions to look at Scene Graph or 
Graphics View, both of which seem to require developing C++ classes. Is this 
correct? 

QML appears to be a more “efficient” and “productive” approach from a 
development point of view but C++ seems to be more “powerful” and “expressive.” 
The examples for Graphics View that I’ve looked at are the most extensive while 
the examples for Scene Graph and Canvas seem more simplistic.

As an example, I found Graphics View demos called elasticnodes (moveable 
nodes/arc) and diagramscene (select/place items onto a palette) but nothing 
remotely similar for the other graphics technologies. I’ve created several 
posts in the forums and even sent one email but haven’t received any 
significant responses.

Before I spend much more time, possibly in the wrong direction, can someone 
address the future of Canvas, Graphics View and Scene Graph with respect to Qt 
and Qt Creator? A comparison would be especially useful.

Thanks.

Steve

BTW, I’m also posting this in the Qt forums 

_______________________________________________
Qt-creator mailing list
[email protected]
http://lists.qt-project.org/mailman/listinfo/qt-creator

Reply via email to