Hi, I was wondering if QtCreator could see some improvements in supporting third-party builds systems and/or integration with bigger projects. Unreal Engine 4 is one of the biggest game engines and, when you agree with their terms, you get access to the full source code. This helped quite a bit in supporting other platforms.
One of the weaker points with this engine is that for each platform you require to adapt to a another IDE or build process. Unreal uses their own build system, which can generate projectfiles/-solutions for various other build systems (e.g. CMake) and IDEs. If QtCreator could integrate better with UE4 there would be a single IDE that works on all platforms. The official UE4 docs already mention QtCreator but if you take the time to look at the steps the integration is very weak. Changing a build target, variant or platform means changing the builds steps by hand. This is one of the reasons people often recommend CodeLite for development on Linux because that IDE allows you to switch target and variant by using the drop down menus just like you would on Visual Studio. Is if there is willingness to add UE4 support in QtCreator or are there ways to improve the current integration? Cheers, .san  - https://docs.unrealengine.com/latest/INT/Platforms/Linux/BeginnerLinuxDeveloper/SettingUpQtCreator/
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