Let's say we have a guy that wants to write a 2D game with C++. He likes Qt, not OpenGL so much, and is considering two options - QGV and QML. He is not interested in doing anything in Javascript, so he's basically going to implement all the logic, animation etc. in C++ side. He still wants to reside on QML canvas so it will be simple to extend the game with nice menus and secondary views. The glorious QGraphicsScene speedups and OpenGL effects coming up in the pipeline also fascinate our protagonist.
So, he will basically be manipulating all the QML elements by discovering the QDeclarativeItem's from the QML tree and fiddling with their properties directly. Or something. How bad a performance hit would this be, compared to just using QGraphicsView? Would it be in any way signifant? (Let's forget all the hacks where you create a QGV scene and embed it inside QML for the purposes of this discussion) -- Ville M. Vainio @@ Forum Nokia _______________________________________________ Qt-qml mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt-qml
