On Tue, 22 Nov 2011 08:58:04 ext Alan Alpert wrote: > > > Do you have any more > > > concrete examples though? Should SameGame/Snake switch to this for > > > storing its highscores, or is this meant for simpler data (and they > > > should stick to offline storage)? > > > > I don't have more concrete examples, as I just began exploring the > > problem space. That said, I'd want this to scale beyond just "simpler > > data". If SameGame/Snake can't be cleanly mapped with a Settings API, I > > say that doesn't bode well for the API. > > That depends. The tabular data of high scores has a different format and > requirements to persisting x/y/w/h on an object. I certainly wouldn't use > QSettings to store that data - but we've established this isn't a QSettings > clone ;) . What is an example of data too large or complex for you to want > this API to cover? Or does it do *EVERYTHING*?
On that point, the jsondb api discussion said they could do Samegame highscores with their API too ;). So I'd like to add the further question: Where's the boundary between when you'd use Settings and when you'd use JsonDb? Some grey area, where either would work, might be inevitable but they need several clearly distinct usecases to make it worth adding both. -- Alan Alpert Senior Engineer Nokia, Qt Development Frameworks _______________________________________________ Qt-qml mailing list Qt-qml@qt.nokia.com http://lists.qt.nokia.com/mailman/listinfo/qt-qml