Usually I got better performances using the raster engine under OSX.
With 4.6, it's quite the opposite, the raster engine is dead slow.
Using the raster engine is also an easy way to demonstrate the drawText
issue I have mentionned recently. Do this at your application startup:
QApplication::setGraphicsSystem(QLatin1String("raster"));
And you'll see the whole OSX application UI (texts) look bad.
I guess the performance problem is directly related to the text drawing bug.
Philippe
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