It's something for you to benchmark before writing the application, I guess.

On Wed, Oct 12, 2011 at 10:44 PM, qtnext <[email protected]> wrote:
> so I can add for example 10 000 Items  and Scenegraph will do all
> necessary cliping (for example graphicsView Chip demo will works ? just
> simply porting to qml/SceneGraph ?)
>
>
> Le 12/10/2011 21:38, Ville M. Vainio a écrit :
>> If graphics view delivered acceptable performance, QML will as too -
>> especially with Qt5, through the virtue of Scene Graph. If your
>> scenario would more naturally be done with QPainter, you can use
>> QSGPantedItem.
>>
>> On Wed, Oct 12, 2011 at 9:43 PM, qtnext<[email protected]>  wrote:
>>> Yes but How to port the timeline (imagine porting blender3d to QML ?) :
>>> I was using QGraphicsView : If I have a lot of elements will it be smooth ?
>>>
>>>
>>> Le 09/10/2011 17:24, Ville M. Vainio a écrit :
>>>> - I'm sure there will be a standard tree widget component, it's
>>>> mandatory for any serious toolkit
>>>>
>>>> - You will still be able to do custom drawing with QPainter,
>>>> http://doc.qt.nokia.com/qt5-snapshot/qsgpainteditem.html
>>>>
>>>> - I wouldn't use QAbstractItemModel for small-to-medium size models.
>>>> QML does not mandate (or even encourage) using it by any means.
>>>>
>>>> On Sun, Oct 9, 2011 at 5:28 PM, qtnext<[email protected]>    wrote:
>>>>> Hi,
>>>>>
>>>>> I am planning to develop a non linear video system editor (After Effect,
>>>>> Final Cut Like)... The main Widget of this kind of software is the
>>>>> Timeline (composed of layers, in which you can add key frame, and on the
>>>>> left panel you can directly set value  of the keyframes). you can see
>>>>> the curve between keyframe, hide layers, ... zoom, unzoom, scroll..
>>>>>
>>>>>
>>>>> - I have develop similar software years ago : first Qt2 or 3 (don't
>>>>> remenber) : using Qpainter and adding removing visible items in the
>>>>> timeline on the fly...
>>>>>
>>>>> - Then I have do that for another software with QGraphicsView : Easy !
>>>>> you add all the items in qgraphicsScene And Qt do all the job to manage
>>>>> the large number of items... I have a QtreeWidget to change property of
>>>>> each keyframe on the left... It was working fine ! But when you wants to
>>>>> customize some parts in the QtreeWidget it was not very easy ...
>>>>>
>>>>> - Now I plan to use Qt Quick /Qt5 (I know it's not ready to use now ...
>>>>> but it's a project for next year !) :
>>>>> I plan to replace all the widgets (QTreeWidget/QgraphicsWidget) by a Qml
>>>>> and QAbstractModel : it will be more flexible to use javascript, easier
>>>>> to break rectangular area, effects, ....  But How can I do that in QML
>>>>> efficiently ? I will have a large numbers of items ... In short how to
>>>>> code what can be easily and efficiently done with QGraphicsView ?
>>>>>
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>>>>>
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