On Wed, Oct 12, 2011 at 9:52 PM, Ville M. Vainio <[email protected]> wrote:

> It's something for you to benchmark before writing the application, I
> guess.
>
> On Wed, Oct 12, 2011 at 10:44 PM, qtnext <[email protected]> wrote:
> > so I can add for example 10 000 Items  and Scenegraph will do all
> > necessary cliping (for example graphicsView Chip demo will works ? just
> > simply porting to qml/SceneGraph ?)
> >
> >
> > Le 12/10/2011 21:38, Ville M. Vainio a écrit :
> >> If graphics view delivered acceptable performance, QML will as too -
> >> especially with Qt5, through the virtue of Scene Graph. If your
> >> scenario would more naturally be done with QPainter, you can use
> >> QSGPantedItem.
> >>
> >> On Wed, Oct 12, 2011 at 9:43 PM, qtnext<[email protected]>  wrote:
> >>> Yes but How to port the timeline (imagine porting blender3d to QML ?) :
> >>> I was using QGraphicsView : If I have a lot of elements will it be
> smooth ?
> >>>
> >>>
> >>> Le 09/10/2011 17:24, Ville M. Vainio a écrit :
> >>>> - I'm sure there will be a standard tree widget component, it's
> >>>> mandatory for any serious toolkit
> >>>>
> >>>> - You will still be able to do custom drawing with QPainter,
> >>>> http://doc.qt.nokia.com/qt5-snapshot/qsgpainteditem.html
> >>>>
> >>>> - I wouldn't use QAbstractItemModel for small-to-medium size models.
> >>>> QML does not mandate (or even encourage) using it by any means.
> >>>>
> >>>> On Sun, Oct 9, 2011 at 5:28 PM, qtnext<[email protected]>    wrote:
> >>>>> Hi,
> >>>>>
> >>>>> I am planning to develop a non linear video system editor (After
> Effect,
> >>>>> Final Cut Like)... The main Widget of this kind of software is the
> >>>>> Timeline (composed of layers, in which you can add key frame, and on
> the
> >>>>> left panel you can directly set value  of the keyframes). you can see
> >>>>> the curve between keyframe, hide layers, ... zoom, unzoom, scroll..
> >>>>>
> >>>>>
> >>>>> - I have develop similar software years ago : first Qt2 or 3 (don't
> >>>>> remenber) : using Qpainter and adding removing visible items in the
> >>>>> timeline on the fly...
> >>>>>
> >>>>> - Then I have do that for another software with QGraphicsView : Easy
> !
> >>>>> you add all the items in qgraphicsScene And Qt do all the job to
> manage
> >>>>> the large number of items... I have a QtreeWidget to change property
> of
> >>>>> each keyframe on the left... It was working fine ! But when you wants
> to
> >>>>> customize some parts in the QtreeWidget it was not very easy ...
> >>>>>
> >>>>> - Now I plan to use Qt Quick /Qt5 (I know it's not ready to use now
> ...
> >>>>> but it's a project for next year !) :
> >>>>> I plan to replace all the widgets (QTreeWidget/QgraphicsWidget) by a
> Qml
> >>>>> and QAbstractModel : it will be more flexible to use javascript,
> easier
> >>>>> to break rectangular area, effects, ....  But How can I do that in
> QML
> >>>>> efficiently ? I will have a large numbers of items ... In short how
> to
> >>>>> code what can be easily and efficiently done with QGraphicsView ?
> >>>>>
> >>>>> _______________________________________________
> >>>>> Qt5-feedback mailing list
> >>>>> [email protected]
> >>>>> http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback
> >>>>>
> >>> _______________________________________________
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> >>>
> >
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Could you guys PLEASE quit top posting! Top posting makes it harder for
people to easily read back the conversation in a logical manner.
Also note: Ville M. Vainio and qtnext, with every mail you you make i get:
"This message may not have been sent by: <<your_email>>  Learn more  Report
phishing" Somehow gmail can't confirm that you are.. you :p

Regards
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