Hubert asked some good questions and some bad questions that others may
have. Enjoy.

On Mon, 2006-03-06 at 02:48 -0800, Hubert Wee wrote:
> Quackle generally works fine, apart from a few
> hangings, but there are still some problems-
> 
> 
> 1. Playing an ordinary game with the computer- can't
> get the word to stay on the board after I've typed the
> word and clicked enter. Apparently only 'Commit' will
> validate the word.. 

yes, as the status bar tells you

> 
> For a Mac, are there any keyboard shortcuts for
> entering plays and stopping simulations? These would
> make the game much faster..

quackle has key shortcuts just like any other application

for instance sim is controlled by ctrl-a (or maybe apple-a, dunno)

> 
> 2. Keying in positions- is it necessary to go through
> every rack to get the position u want? There should
> just be an option to key in any board position, like
> Maven.

yes, better import/export is planned, altho we'd rather someone else do
it for us

> 
> 3. No difficulty levels, should be a few   for weaker
> players

yup, planned, someone interested in helping us? we've ideas

> 
> 4.Any way to see the player's rack as tiles instead of
> text, this also allows the player to change the rack
> anytime which I don't like.

I'm not going to do this, someone else can tho and that'd be cool

> 
> 5.Equity figures when the choices are shown-are these
> estimates based on the basic values? how close are
> they to the real fiqure? 
> -How do u get winning % and other stuff in the
> screenshot?

it's an estimate, and you didn't read Help->Helpful Hints

> 
> -If u stop the sim halfway and change it to 2-ply,
> will the results be combined?

yes

> 
> 6.Is it neccesary to have the source code and main
> download in the same folder?

hm? source code isn't necessary

> 
> 7.No sound effects, I'm sure they could be added.

joel sherman's gonna do our sound effects

> 
> 8. Why is it titled Quacker?

various reasons

thanks,
Jason


 
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