On Mon, 2006-03-06 at 08:38 -0500, Tony Clifton wrote:
> Okay, I've installed it on 2 Windoze machines and it works.
> Is it my imagination or does it sim more slowly than Maven?
it might; I haven't used Maven for a year or so.
Quackle sims will converge to something useful more quickly than maven
sims because oppo rack and our drawing order is fixed per iteration.
Furthermore use the sim details to get usable answers regarding relative
defensiveness/offensiveness of candidates after a few hundred
iterations. and remember that a quackle 2 ply sim = maven 1 ply sim.
> Also, program needs more operational instructions. It took me a
> few tries to figure out how to add a move that program did not
> generate to the list of simulation choices.
Perhaps, but the status bar tells you how to enter your plays when
you're confronted with a new position, no? Also clicking the "Enter
move" button pops up how to enter a move if you haven't entered a move.
Finally, that you figured it out after only a few tries is a great
success to me.
I operated under the assumption that nobody would read a users manual.
I'm pretty sure nobody ever read maven's. I tried to tell the user at
all times what he or she should be doing -- look at the status bar text,
help->helpful hints, the "Explain me!" button in the sim details,
etcetera.
That said, I'd love it if somebody wrote a users manual, or added more
onscreen documentation. I've basically spent the last week, and all of
my winter break, working on nothing but Quackle's UI and I think I got
it how I want it :) Now it's on to better stuff like a nonsucky endgame
and preendgame for the computer players, and load/save of isc and xml
game files.
thanks
Jason
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