Since Q doesn't have an entire game sim (or at least I
don't think it does) I have to sim exchange an initial rack of
aeointr. This means that player two doesn't have access
to 1 a,e,i,o,r,n,t in the bag on their turn. (not 100% sure on that
logic but either way, it shouldn't affect the end results.)
I compared to a maven vs maven sim and the results are
fairly similar. This one takes into account the hooks where as the maven
vs maven didn't.
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Blackler
Sent: April 3, 2006 12:17 PM
To: [email protected]
Subject: Re: [quackle] Quackle VS. Quackle Stats
Hi Chris
On 4/3/06, Ten Den,
Chris <[EMAIL PROTECTED]>
wrote:
In my attempt to create the ultimate in wordlists, I have compiled alot of quackle vs. quackle sims (full games).
I love this kind of thing. Fascinating stats. Particularly the "average
score" one. I'd love to see the document when it's ready.
Re. this paragraph..
I used aeoint as a starting exchange and then simmed a many ply in order to minimize the skew to not having those tiles initially in the bag for player 2. I believe this to be a neglible factor in the results.
.. could you elaborate on this for me, as I don't understand. What is a
starting exchange?
Jim
Jim
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