Since Q doesn't have an entire game sim (or at least I don't think it does) I have to sim exchange an initial rack of aeointr.  This means that player two doesn't have access to 1 a,e,i,o,r,n,t in the bag on their turn.  (not 100% sure on that logic but either way, it shouldn't affect the end results.)
 
I compared to a maven vs maven sim and the results are fairly similar.  This one takes into account the hooks where as the maven vs maven didn't.


From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Blackler
Sent: April 3, 2006 12:17 PM
To: [email protected]
Subject: Re: [quackle] Quackle VS. Quackle Stats

Hi Chris
 
On 4/3/06, Ten Den, Chris <[EMAIL PROTECTED]> wrote:
In my attempt to create the ultimate in wordlists, I have compiled alot of quackle vs. quackle sims (full games). 
 
I love this kind of thing. Fascinating stats. Particularly the "average score" one. I'd love to see the document when it's ready.
 
Re. this paragraph..
I used aeoint as a starting exchange and then simmed a many ply in order to minimize the skew to not having those tiles initially in the bag for player 2.  I believe this to be a neglible factor in the results.
 
.. could you elaborate on this for me, as I don't understand. What is a starting exchange?
 
Jim


 


SPONSORED LINKS
Milton bradley board games Family board game Parker brother board game
Collectible board game Chess board game Scrabble board game


YAHOO! GROUPS LINKS




Reply via email to