Jim sent this request again to me privately. I am responding publicly
for the benefit of others. My feeling is that this question is too
broad, and that the only way to answer it fully would be to
essentially write documentation. If that were a simple task, we would
have done it already. Documentation is one of many things on our todo
lists. The truth is that we haven't written it because writing
documentation is a lot of work and not a lot of fun.

Jim, I don't mean to pick on you, but I would like this request much
more if it included something like this:

"Nothing happens when I click on Start/Stop simulation. What am I doing wrong?"

If this question were asked, I think it's very likely that someone
would have responded quickly. You can't run a simulation unless you
first click on Generate Choices. I don't know yet if this is helpful
or not. It didn't occur to me at first that this could be
counterintuitive. Maybe this doesn't answer your question at all.
Maybe you've already been running simulations in Quackle, but you're
not sure if you're running them or interpreting them correctly.

To avoid a volley that starts

"How do you do simulations in Quackle?"
"What do you mean?"

I'll just throw this out there and hope it gets you started:

If you click on Generate choices while playing or reviewing a game, it
will show a crudely evaluated list of 10 top plays. This is similar to
the Kibitzer in Maven. Even though the "Valulations" appear with four
decimal places (I realize that this is kind of silly), don't take them
too seriously. This list might be missing the best play, but you can
add other plays to the list by typing them on the board and clicking
"Enter move" or pressing the Enter key. Even more often the list
contains plays which you will know to be inferior and not worth
simming. You can remove them by selecting them with the mouse and
clicking "Remove".

Before you click Start/Stop Simulation, take a look at the "plies"
dropdown menu. Unless you know better, set this to 2. That means that
the simulator is looking ahead one turn for each player. I won't get
into the math of exactly how the length of the simulation in
iterations affects the precision of the results, but you might start
with 1000. Maybe more or less depending on how slow Quackle runs on
your computer.

John O'Laughlin

On 5/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Can someone kindly email me (either privately or publicly for other players
> like myself) the basic instructions on how to do simulations in  Quackle.
> Perhaps you would include any "tricks of the trade" or  suggestions on how best
> to do so, mistakes to avoid, etc.
>
> Thank you.
>
> Jim Cassidy
> Washington D.C.
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
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>


YAHOO! GROUPS LINKS




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