This is what *should* happen with any of the usual move-generation
algorithms (I was too lazy myself to handle this issue in QAT, and
I believe ACBot has the same issue). The simple fix is to cull from
the generated list any one-tile vertical plays.

-AC

* John Hart ([EMAIL PROTECTED]) [060602 21:25]:
>
> Quackle team,
>
> I noticed a quirk in move generation while doing post-mortem
> on one of my recent club games.  Had 'DEOTUVY' on my rack,
> and made a one-tile play of the Y, simultaneously hooking
> both 9H FAWN and L4 GLOOM, scoring 26 points.  I admit that
> I missed a 41-point play elsewhere (gotta stop doing that),
> but I noticed that the 3rd and 4th moves listed on the
> 'Choices' tab when I did Ctrl+G were these:
>
>   9H  (FAWN)Y   26   'DEOTUV'  20.4988
>   L4  (GLOOM)Y  26   'DEOTUV'  20.4988
>
> Not wrong, exactly, but they're the same play!
>
> I've saved the game and a screen-snap if you need them.
>
> I know...  as time permits :)
>
> Thanks again,
> John Hart
>
>
>
>
>
>
>
>

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