> This is what *should* happen with any of the usual move-generation
> algorithms (I was too lazy myself to handle this issue in QAT, and
> I believe ACBot has the same issue). The simple fix is to cull from
> the generated list any one-tile vertical plays.
>
> -AC
oh, jesus#, duh. thanks, we'll do that sometime. oh wait, it's not that
simple--you gotta check that there's a horizontal word too.
cheers, thanks,
--Jason
>
> * John Hart ([EMAIL PROTECTED]) [060602 21:25]:
>>
>> Quackle team,
>>
>> I noticed a quirk in move generation while doing post-mortem
>> on one of my recent club games. Had 'DEOTUVY' on my rack,
>> and made a one-tile play of the Y, simultaneously hooking
>> both 9H FAWN and L4 GLOOM, scoring 26 points. I admit that
>> I missed a 41-point play elsewhere (gotta stop doing that),
>> but I noticed that the 3rd and 4th moves listed on the
>> 'Choices' tab when I did Ctrl+G were these:
>>
>> 9H (FAWN)Y 26 'DEOTUV' 20.4988
>> L4 (GLOOM)Y 26 'DEOTUV' 20.4988
>>
>> Not wrong, exactly, but they're the same play!
>>
>> I've saved the game and a screen-snap if you need them.
>>
>> I know... as time permits :)
>>
>> Thanks again,
>> John Hart
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
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