Hi,

sorry I missed this mail the first time. Indeed Generate Choices is purely 
score+leave-heuristic, except some strange-tasting sugar is added on 
opening rack choices.

Bogowin should help this situation, and a new stronger Bogowin should be 
out soon, thanks to some good and helpful news.

thanks,
--Jason

On Thu, 17 Aug 2006, Lone Locust of the Apocalypse wrote:

> On Wed, 16 Aug 2006, Jason E Katz-Brown wrote:
>>> 4.  Which is best to use when doing postmortems?
>>
>> I usually just generate choices each turn and see what I missed.
>
> This brings up a question I had:
>
> I've just started using Quackle also, running through some of my USSO
> games.  One game I had an opening rack of something like EIINORT and
> "generate" listed (IIRC) the various 5s and 6s.  In the game I opened
> with OI, and on adding that to the list, it unsurprisingly simmed
> better.
>
> So it seems like "generate" simply list the top N scoring plays without
> considering leave/strategy -- is that right?
>
> Also, low-priority feature request: it would be nice if the Yes/No
> dialog boxes allowed Y/N keyboard shortcuts.
>
>


 
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