--- In [email protected], "Michael Thelen" <[EMAIL PROTECTED]> wrote: > > When simulating this position, Quackle 0.94 gives the move ATE 15h a > 100% win percentage. After making that play, it gives opponent's DOZE > 3l a 0% win percentage. Then, it gives the out play of UNIT 11l a > 100% win percentage. But that sequence of plays actually loses by 1. > I wonder if there's just an off-by-1 error somewhere? I've included > the relevant position, and the GCG representation of the version of > the game in which ATE is played. I hope this is helpful for > debugging. > > M. Thelen: Turn 12 > A B C D E F G H I J K L M N O -> M. Thelen AEINTTU 373 > ------------------------------ R. Barrett AEOOZ 376 > 1|= ' K O I N E =| --Tracking------------------------ ----------- > 2| - J G U I D " N - | AEOOZ 5 > 3| - I ' ' D - | > 4|W V ' Q I '| > 5|a C R E A G E I T | > 6|R " " L O G Y E " | > 7|N ' ' B O O R S ' | > 8|S A ' P L E X ' =| > 9| L A ' ' ' | > 10| M A F I C R A V E " | > 11| N D E M O - | > 12|W H I T A D R I F T '| > 13| N B Y ' E A U | > 14| - E P O o L E R S - | > 15|T U S H = ' =| > ------------------------------ > > #player1 M._Thelen M. Thelen > #player2 R._Barrett R. Barrett > >M._Thelen: EGLNOPX 8F PLEX +26 26 > >R._Barrett: BOOR 7H BOOR +21 21 > >M._Thelen: GLNOORY 6G LOGY +45 71 > >R._Barrett: DEEINST L1 ENDITES +75 96 > >M._Thelen: AEIKNOR 1H KOIN. +27 98 > >R._Barrett: DGIU 2F GUID +19 115 > >M._Thelen: ?ACEEGR 5A aCREAGE +70 168 > >R._Barrett: AAEINTW A4 J.VIE +66 181 > >R._Barrett: AAEINTW -- -66 115 > >M._Thelen: CINQRSW A4 W.RNS +33 201 > >R._Barrett: IJV D2 JIV. +28 143 > >M._Thelen: ACIIQRU K4 QI +37 238 > >R._Barrett: AEEEFIP F8 .A +4 147 > >M._Thelen: ACFIMRU 10B MAFIC +37 275 > >R._Barrett: AEILNNS C8 AL.NINES +68 215 > >M._Thelen: HIRTTUV 15A TU.H +33 308 > >R._Barrett: DEMO 11E DEMO +28 243 > >M._Thelen: ADFIRTV 12G ADRIFT +33 341 > >R._Barrett: HTW 12A WH.T +28 271 > >M._Thelen: AAAERTV 10H RAVE +19 360 > >R._Barrett: BY 13F BY +23 294 > >M._Thelen: AAEEITU 13K EAU +13 373 > >R._Barrett: ?ELOPRS 14E POoLERS +82 376 > >M._Thelen: AEINTTU 15H ATE +19 392 > >R._Barrett: AEOOZ 3L .OZE +28 404 > >M._Thelen: INTU 11L UNIT +7 399 > >M._Thelen: (AO) +4 403 > > -- > Michael W Thelen > Luck favors the prepared mind. -- Louis Pasteur >
# . . + . . . k o i n e . . # . % . j . g u i d * . n . % . . . % i . . + . + . . d % . . w . . v . . . + . . q i . . + A c r e a g e . . . i t . . . r * . . . * l o g y . e . * . n . + . . . + b o o r s + . . s . a + . p l e x . . + . . # . . l . . a + . + . . . + . . . m a f i c . r a v e . . * . . . n . d e m o . . % . . . . w h i t . . a d r i f t . . + . . n . . b y . + . e a u . . . % e . p o O l e r s . . % . t u s h . . . # . . . + . . # ateunit Moving: 373, Next: 376 Unseen tiles: aeooz (5 tiles) FWIW, Maven gives a few best play sequences as follows: Best: 3L DUE(8) gains 10 points after 9K OOZE(25) and 15K TAINT(25+2) 2K ENNUI(12) gains 9 points after OOZE and 10M ATT(20+2) 3L DIE(8) gains 9 points after N1 ZOEAE(28) and TAUNT 15K TINEA(25) gains 8 points after OOZE and 2L NUT(6+2) A few other plays win using the themes above: blocking DOZE and cashing 15K-15O. 15H ATE(19) falls short after 3L DOZE(28) and 11L UNIT(7+2)
