Yes, a race condition is exactly what I envisioned... Neil racing back and forth between work and home, as Quackles on each machine stalled while played each other remotely, and needed him to come kick them.
On 2/9/07, Jason Katz-Brown <[EMAIL PROTECTED]> wrote:
On 2/9/07, Neil R Broom <[EMAIL PROTECTED]> wrote: > > Hi, > > Many thanks for the new version of Quackle. You guys have done a fantastic job with it. > > I have a quick query which I can't resolve. When I play Quackle vs Quackle (don't ask why!) on the speedy player it doesn't always work. On my work machine it usually does (about 95% success rate) but the odd time it just waits with the initial rack. Pressing 'new game' then seems to cause it to work. > > On my home machine it's roughly the opposite. It usually doesn't work but occasionally does (about 5% success rate). > > I'm confused as to what the difference could be. Both machines are Windows XP. I reloaded version 0.95 on my home PC but it made no difference. Is there some configuration with QT which could causing this? Anything I can check? My work PC has 512MB memory and home one 2GB memory so I was expecting it to work better at home. > Hi, thanks! It seems that there's a race condition when playing Speedy Player against itself that leads to erratic behavior with the user interface. I'll see if I can replicate this and try to fix it. --Jason
