Maybe I'm not using Quackle properly to analyze endgames, I'll say 
that to start. 

Consider this position:

Scott 417, Seth 404
Seth to play with ADEEIOO
Scott's rack: IPQTRU


   A B C D E F G H I J K L M N O   
   ------------------------------                        
 1|H O B '       P       ' J   =|
 2|  R E C L I N E D "     I -  | 
 3|W A G       ' N O     K A    |
 4|'     -       ' L     H O   '|
 5|    C O A E V A L   F E      |
 6|  "   W A X     A " E T   "  |
 7|    '       V   R   I   '    |
 8|a     F R U I T S   G '     =|
 9|N   '   U   M   '   N   '    |
10|E "     B " S E I Z E D   "  |
11|R       O           D O      |
12|G     - U     '       T     '|
13|I   -   T   '   '     Y -    |
14|A M N E S I A     "       -  |
15|S     '   s T E R N L Y     =|
   ------------------------------

Seth's play was AUDIO 12d, which neatly blocks the Q-action in the 
lower left quadrant. AUDIO wasn't one of the options that came out 
of "generate choices" but when I did a "50 choices" pullup and then 
simmed to "many" it was listed as a 100% winning play, along with 
IOTA 13c. 

And yet when I jump over to my rack and plug in JUT 1M as a response 
to AUDIO, that's listed as a 100% winning play, too. 

What am I doing wrong here? Or to attack a different way, how should 
I be using Quackle to look at pre-endgames and endgames?

- scott pianowski 



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