On 11/29/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> OK, so this is like using a machine gun on an ant, but ... what is the 
> easiest way to find the highest-scoring move with a given rack and board 
> using Quackle?

> But it can be frustrating to find the highest-scoring move, as it often is 
> not near the best play as judged by the speedy player -- especially if it 
> uses strong tiles or leaves multiples on a rack.

If you're online and don't object to a non-quackle solution, try

   http://www.gtoal.com/cgi-bin/allmoves

I'll update it at the weekend to add the Quackle wordlist.

I presume you want the highest scoring word for a given set of tiles.

However, the script has a hidden feature:  If you enter a game
position and leave all the tiles set to "no tile" (not 'blank'), it
will return all possible moves using every combination of tiles
remaining in the bag.  Unfortunately the volume of output is rather
excessive in the early game and liable to make my server grumble.
(which is my home desktop, so be gentle!)

It's useful for exploring your opponent's possible replies when you
don't know their tiles; and each possible play is tagged with the
probability of that play.

This was actually the underlying engine for a new lookahead algorithm
I was toying with a few years ago ('global analysis'), but I never
completely implemented it for various reasons.  Maybe over the
Christmas holidays I'll make some time to finish that off.


Graham

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