Dallas, I think the rack ordering thing is probably a red herring, but there might still be something to this. Quackle's random numbers might be embarrassing cyclic in a way that might cause results to repeat like this (but since the CP uses wall clock time, it's not so easy to recreate). I'll try to look into it soon.
I don't really recommend using the Championship Player for things like this. It's kind of a big hack that we threw together at the last minute for the Toronto Open, and unfortunately I haven't had time to improve it. It's nice that it gives you a way to play against something that sort of resembles a human expert player, and right now it's the only way to run the endgame solver, but it's got a lot of problems. I don't use it to go through games, which is probably why its bugs haven't bothered me enough to fix them right away. I just generate choices, prune the list by hand and sim, pretty much like I used to use Maven. John On Fri, May 23, 2008 at 4:56 PM, John O'Laughlin <[EMAIL PROTECTED]> wrote: >> It appears that the order of letters on the rack, at least in this isolated >> case, is impacting the sim (as well as win percentages and valuation). Does >> anyone know why that would be happening? >> >> FYI, I am running Quackle 0.95 in a Windows XP environment, in case that >> matters. > > Dallas, > > I can't think see reason why this would happen. The sim results should > be slightly different every time, and the order of tiles on the rack > shouldn't have any meaning. Are the results really exactly the same > for every AAGIRSS run or just similar, and could this be a case of > seeing a pattern in a too-small sample size? This definitely doesn't > happen for me on Linux (I can try it on Mac and Windows when I get > home). > > John >
