Dallas,

I think the rack ordering thing is probably a red herring, but there
might still be something to this. Quackle's random numbers might be
embarrassing cyclic in a way that might cause results to repeat like
this (but since the CP uses wall clock time, it's not so easy to
recreate). I'll try to look into it soon.

I don't really recommend using the Championship Player for things like
this. It's kind of a big hack that we threw together at the last
minute for the Toronto Open, and unfortunately I haven't had time to
improve it. It's nice that it gives you a way to play against
something that sort of resembles a human expert player, and right now
it's the only way to run the endgame solver, but it's got a lot of
problems. I don't use it to go through games, which is probably why
its bugs haven't bothered me enough to fix them right away. I just
generate choices, prune the list by hand and sim, pretty much like I
used to use Maven.

John

On Fri, May 23, 2008 at 4:56 PM, John O'Laughlin <[EMAIL PROTECTED]> wrote:
>> It appears that the order of letters on the rack, at least in this isolated
>> case, is impacting the sim (as well as win percentages and valuation).  Does
>> anyone know why that would be happening?
>>
>> FYI, I am running Quackle 0.95 in a Windows XP environment, in case that
>> matters.
>
> Dallas,
>
> I can't think see reason why this would happen. The sim results should
> be slightly different every time, and the order of tiles on the rack
> shouldn't have any meaning. Are the results really exactly the same
> for every AAGIRSS run or just similar, and could this be a case of
> seeing a pattern in a too-small sample size? This definitely doesn't
> happen for me on Linux (I can try it on Mac and Windows when I get
> home).
>
> John
>

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