Quackle doesn't have a command line mode. There is a test harness in test directory that you should look at for what you want. It isn't shipped with the release so you will need to build it from source.
Matt On Wed, Dec 9, 2009 at 3:39 PM, rshgeneral <[email protected]> wrote: > > > It appears that it is possible to run quackle from the command line. Is > there any documentation on how this is done? > > I would like to to use quackle to generate thousands--even millions of .gcg > files, but I don't want have to click New Game and Save As for each one > obviously. > > I'm looking for something like "quackle.exe [run options here: player type, > board type, etc] [output file name]. > > I'm not really a programmer, although I could probably write one very > slowly if I had to. If the current command line capabilities do not allow > for what I'm envisioning, what quackle classes and files should I be > studying if I need to use it generate the above data. I don't really need > the Qt interface. > > >
