Just wondering if the techniques used in this example

http://developer.apple.com/samplecode/PBORenderToVertexArray/index.html

have any relevance to the GLHeightfield texturing
problem. Sadly I know next to nothing about OpenGL,
but it strikes me that the example application does
exactly what we're all looking for.

Cheers,

alx
http://www.toneburst.net
http://machinesdontcare/wordpress.com




--- Alessandro Sabatelli <[EMAIL PROTECTED]> wrote:

> I've been chasing this Rutt-Etra image for a long
> time...
> raster.jpg
> It's great to hear you guys are going after it
> again.
> I had the luck of seeing Benton's Rutt-Etra in
> person in New York  
> awhile back.
> .xX
> 
> 
> On Nov 28, 2007, at 11:22 AM, vade wrote:
> 
> > Here is the code ive used to attempt this myself.
> It is non  
> > functional, the texture coordinates created for
> the VBO mesh are not  
> > 'useful', in the sense that they do not map to 0 -
> 1 fro the edges  
> > of the quad, so while I can in fact texture the
> quad, it only has  
> > one texel mapped.
> >
> > Ive asked the GL List about this after doing some
> research. The  
> > usual answer is to use interleaved VBO arrays
> which render out  
> > vertices, texture coordinates, normals, etc, all
> within one  
> > interleaved buffer. That is beyond my skill :(
> >
> > Ive attempted to create a second VBO to "render"
> out a set of  
> > texture coordinates, bind them  before
> gl_DrawElements, but to no  
> > effect (99.999 percent because I have little clue
> what I am doing).
> >
> > Ive also heard the suggestion to use gl_GenCoords,
> but again, I am  
> > far too novice a GL programmer to fully grok how
> to use these  
> > suggestions.
> >
> > Here is my code, hopefully it will not bounce from
> the list.
> >
> >
>
http://abstrakt.vade.info/ILOVETHEQCLIST/GLHeightField_Vade.zip
> >
> > FYIW, I personally know Bill Etra, and have been
> trying on and off  
> > to get this working for him in a native app - to
> make a Color 3D  
> > Rutt Etra performance application for him. Ive had
> a pretty good  
> > version built in Max/MSP/Jitter, but the speed is
> simply not there.  
> > This VBO method is incredibly fast.
> >
> > We both would be grateful to have a helping hand
> with our  
> > difficulties!
> >
> > Thanks !
> >
> >
> > On Nov 28, 2007, at 11:57 AM, Alex Drinkwater
> wrote:
> >
> >> Hi Pierre-Olivier!
> >>
> >> Thanks for getting back to me.
> >>
> >> On 28 Nov 2007, at 16:32, Pierre-Olivier Latour
> wrote:
> >>
> >> Try the GLSL Grid patch
> >>
> >> I know about that one.
> >> What I want is a heightfield grid though (rather
> than
> >> a static grid), that can be textured, lit etc. by
> >> placing it inside Lighting/GLSL patches, and
> inputting
> >> a texture image, as well as the displacement
> image.
> >> The current Heightfield plugin can be placed
> inside a
> >> Lighting patch, but can't be properly lit, as far
> as I
> >> can tell. It also doesn't accept an image as a
> >> texture, to be displayed on the surface of the
> grid.
> >>
> >>
> >> Cheers,
> >>
> >> Alex
> >>
> >>
> >>
> >>
> >>
> >>
> >> On Nov 28, 2007, at 3:20 AM, Alex Drinkwater
> wrote:
> >>
> >> Fingers crossed this will make it to the list
> this
> >> time. This is my fourth attempt to post this
> message,
> >> as my mailserver timed out trying to contact the
> list
> >> server after several hours on each of my previous
> >> attempts.
> >>
> >> Does anyone know if it would be possible to
> modify the
> >> GLHeightfield
> >> plugin so that it produces a mesh that can be
> used
> >> inside a GLSL patch
> >> in Quartz Composer, or can be textured with an
> image,
> >> or lit
> >> effectively using the Lighting patch? At the
> moment,
> >> it seems that the
> >> mesh produced by the plugin does not play well
> with
> >> other QC patches
> >> (unless I'm missing something basic here). At the
> >> moment I'm not too
> >> bothered with lighting the mesh, but I'd very
> much
> >> like to be able to
> >> texture it with an image.
> >>
> >> I know it's just an example plugin, but it's
> >> tantalisingly close to
> >> what I I's like it to be able to do- just not
> quite
> >> there.
> >>
> >> Anyone any thought?
> >>
> >> Cheers,
> >>
> >> alx
> >> http://www.toneburst.net
> >> http://machinesdontcare.wordpress.com
> >>
> >>
> >>
> >>
>
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> >>
>
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> >> _______________________________________________
> >> Do not post admin requests to the list. They will
> be
> >> ignored.
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> >>
> >> This email sent to [EMAIL PROTECTED]
> >>
> >> ________________________________
> >> Pierre-Olivier Latour - [EMAIL PROTECTED]
> >> Technologist - Apple, Inc.
> >>
> >>
> >>
> >>     
>
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=== message truncated ===



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