I honestly dont think its you :) There was a thread earlier called floating point textures that determined GLSL had a quirck or two in treating video types from QC to vertex programs compared to fragment programs. Check it out. Your system isa NVidia card, so perhaps thats why its working on your end.

Thanks though, I did not mean to be a bummer! GLSL is fun, definitely keep hammering at it!

On Dec 2, 2007, at 5:09 AM, Adrian Ward wrote:


On 2 Dec 2007, at 07:50, vade wrote:

Hm, this patch does not work on my system, and renders really slowly, around 10fps. I have a dual 2.33 macbook pro with 3gb of ram. Youre using a sampler in the vertex program wish is supported on VERY few machines - whats odd is that i wrote a similar shader and posted it earlier, which did work on my system - with only images - this one now does not work with video or images

What kind of hardware are you on, and OS rev?

Hmm, curious. I'm on a dual 2.4 MacBook Pro with 2gb ram, GeForce 8600M GT 256MB, Mac OS X 10.5.1 (9B18).

I noticed that different image sources produced different framerates. I got a great framerate using a Movie Loader to load an .mp4 file, but when I connected it to my built-in iSight the framerate dropped very low (~10fps too). I'm afraid my knowledge of OpenGL is exhausted at this stage but could it be due to the image format not being suitable for passing into the GLSL shader, thus needing expensive conversion?

I think I'll consign my experiment to the trash can. Thanks for the feedback and explaining where I was going wrong. GLSL seems very powerful but I really need to learn about it properly before I can go much further.

Cheers,


A.

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