is it currently possible to 'nest' GLSL Shader patches to create multi-pass shader systems?
I'm going to guess that's a No. The GLSL Shader patch just replaces the existing GLSL program with its own, and then puts the old one back in place when it's done.
-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/ _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

