On Feb 19, 2008, at 3:37 AM, Alex Drinkwater wrote:
I know I've mentioned this a couple of times, but I'd
really like a definitive answer on this one.

Multi-pass GLSL shaders in Quartz Composer:
possible/not possible?
possible in a future release/never going to happen?

The GLSL patch only supports single-pass shaders currently.

An experiment to try (if the 2nd+ passes are all fragment ops) would be to break down your shader by pass, put the GLSL shader patch into a Render in Image patch for the first pass, and feed that texture to another GLSL patch for the 2nd pass, and so on.

A feature request to support multi-pass shaders would be completely reasonable.
Post it (with details of your usage case) to http://bugreporter.apple.com/

Allan
___________

Allan Schaffer
Graphics Evangelist
Worldwide Developer Relations

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to