In the archives there is a thread I started on panning very large images. the working method proposed should work with multiple machines if tied together properly. The solution was to load an image, change the texture coordinates on a sprite and render this sprite to image to get a 'smaller' version of the cropped without having to dynamically crop, (and thus iterate all the other patches, which is a nasty framerate hiccup).

Getting panning to have input to this via other sources should be doable.

On Jan 30, 2008, at 11:28 AM, Andy Wasklewicz wrote:

I have a 2x3 (30" cinema displays and 3 Mac Pro's) display wall that I am using to display high resolution medical imagery on using Quartz Composer Visualizer (QCV). I am exploring the uses of this technology in University learning spaces. The initial feedback I am getting is that faculty would like to interact with the images on the screen. (zoom, pan, tilt) Is this possible when you are displaying an image in QCV full-screen? could I use some existing Wii patches? or the Apple Remote patch?

Thanks in advance.
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