For real-time interaction with the display, you'll need to decouple the "processing" part of your composition (the I/O and composition logic) from its "rendering" part (which just renders to screen an image). This is needed because you just want the logic computed on one machine, so that all remain synchronized.

The processing composition will be used on a host machine and the rendering on all the other used for display (which can include the host itself). It will contain the keyboard, mouse, Apple Remote or any provider patch you'll like, and will compute the "XTranslation", "YTranslation", "Zoom", "Tilt", and "Image". The output ports will be published.

QCV will automatically forward in an efficient maner all published outputs of the processing composition to all published inputs of all rendering composition of the same name. So the rendering composition will just need to be a billboard or sprite displaying "Image" at the correct "Zoom", "Tilt", etc.

Cheers,
Kevin

On Jan 30, 2008, at 8:28 AM, Andy Wasklewicz wrote:

I have a 2x3 (30" cinema displays and 3 Mac Pro's) display wall that I am using to display high resolution medical imagery on using Quartz Composer Visualizer (QCV). I am exploring the uses of this technology in University learning spaces. The initial feedback I am getting is that faculty would like to interact with the images on the screen. (zoom, pan, tilt) Is this possible when you are displaying an image in QCV full-screen? could I use some existing Wii patches? or the Apple Remote patch?

Thanks in advance.




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