Thanks for the bug, that should help.
Bear in mind that JavaScript is a garbage collected environment so it
may not actually be a bug, just tuning the garbage collector to run
more often. The tradeoff may be that everything slows down if the
garbage collector is constantly stopping the JS engine to throw out an
image (this is true of Obj-C garbage collection also). We wont know
for sure that's the case until somebody looks at that bug, but I
suspect it will be true.
Is it at all possible to use a different patch, for example the Queue
patch which has known semantics for tossing out unneeded images from
the queue?
Troy
On Apr 10, 2008, at 6:54 AM, Christopher Wright wrote:
Has anyone filed a bug yet?
rdar://5854961
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[ christopher wright ]
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