Thanks for the bug, that should help.

Bear in mind that JavaScript is a garbage collected environment so it may not actually be a bug, just tuning the garbage collector to run more often. The tradeoff may be that everything slows down if the garbage collector is constantly stopping the JS engine to throw out an image (this is true of Obj-C garbage collection also). We wont know for sure that's the case until somebody looks at that bug, but I suspect it will be true.

Is it at all possible to use a different patch, for example the Queue patch which has known semantics for tossing out unneeded images from the queue?

Troy

On Apr 10, 2008, at 6:54 AM, Christopher Wright wrote:

Has anyone filed a bug yet?

rdar://5854961

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[ christopher wright ]
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