Hello.

Im pretty sure this is a long shot, but is there any way to enable GL_MULTISAMPLE_ARB or GL_MULTISAMPLE within a Render to Image patch? This has to be setup within the pixel format / openGL context setup stage as far as I understand from http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/chapter_11_section_5.html#/ /apple_ref/doc/uid/TP40001987-CH405-SW2 - but I have no control over this sort of thing with the context the Render to Image patch sets up.

TO make a long story short I am trying to antialias some geometry of my QCPlugin, and I think I have it working within a Cocoa/OpenGL application of which I control the pixel format/gl context, and I can seemingly call glEnable(GL_MULTITEXTURE_ARB) from within my plugin and have antialiased geometry drawn - however I kind of need to be able to do this with a Render to Image patch.

So,

can render in image be tricked into setting up its pixel format to allow multisampling?

or -

can the QCPluginContext and associated pixel format that my PLUGIN is using (which, I suppose is inherited from whatever the hell is calling it), force multisampling on somehow?

I suppose I could just have my plugin output an image rather than geometry and enable the GL context within the plugin to use multisampling, but man, there has to be another way no?

Thanks, curious, and looking to get rid of jaggies - _______________________________________________
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