Hello.
Im pretty sure this is a long shot, but is there any way to enable
GL_MULTISAMPLE_ARB or GL_MULTISAMPLE within a Render to Image patch?
This has to be setup within the pixel format / openGL context setup
stage as far as I understand from http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/chapter_11_section_5.html#/
/apple_ref/doc/uid/TP40001987-CH405-SW2 - but I have no control over
this sort of thing with the context the Render to Image patch sets up.
TO make a long story short I am trying to antialias some geometry of
my QCPlugin, and I think I have it working within a Cocoa/OpenGL
application of which I control the pixel format/gl context, and I can
seemingly call glEnable(GL_MULTITEXTURE_ARB) from within my plugin and
have antialiased geometry drawn - however I kind of need to be able to
do this with a Render to Image patch.
So,
can render in image be tricked into setting up its pixel format to
allow multisampling?
or -
can the QCPluginContext and associated pixel format that my PLUGIN is
using (which, I suppose is inherited from whatever the hell is calling
it), force multisampling on somehow?
I suppose I could just have my plugin output an image rather than
geometry and enable the GL context within the plugin to use
multisampling, but man, there has to be another way no?
Thanks, curious, and looking to get rid of jaggies -
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