Im pretty sure this is a long shot, but is there any way to enable GL_MULTISAMPLE_ARB or GL_MULTISAMPLE within a Render to Image patch? This has to be setup within the pixel format / openGL context setup stage as far as I understand from http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/chapter_11_section_5.html#/ /apple_ref/doc/uid/TP40001987-CH405-SW2 - but I have no control over this sort of thing with the context the Render to Image patch sets up.

I don't think this is possible; the Render in Image patch doesn't allow you to control the context parameters it uses, so you're stuck with its defaults. This would be a wonderful feature though, so I highly recommend filing a feature request for this (as well as for the QCView's default context) -- you'll have a million signatures on such a petition :) It's perhaps possible to hack this in, but such a hack would be disgustingly ugly (even by unofficial-api standards), so I'd not recommend it.

(I can't personally speak for the RII patch, but I remember coming across the context attributes list in another QC-Context setup routine while doing some debugging/reverse engineering, and found that the list was hardcoded... no fun :( wouldn't surprise me if RII did the same thing, simply for simplicity.)

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

Attachment: smime.p7s
Description: S/MIME cryptographic signature

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to