I am new to the list. I google'd the thread on this problem. From previous
postings, if this is a bug, it would be a critical one. I run into the same
problem. This is also true if I use QTKit.framework in my application.

Is there a workaround? Is it possible to undo this by uninstalling the
iphone sdk?

After I installed SDK, I started to see link errors if my Cocoa application
(in Xcode 3.1) uses either QTMovieView or Quartz Composer.

e.g, One of the Quartz Composer sample code starts to fail.  Another simple
app with QTKit failed with error message:

Description: Unable to resolve plug-in dependency for "MainMenu.xib".
Recover Suggestion: Locate the com.apple.QTKitIBPlugin Interface Builder
plug-in to continue opening this document ....

But the plugin is included when I check the preference pane from the
Interface Builder.

-- 
Wayne Shao

Previous message on this subject:

   - *Subject*: *QuartzComposer IBPalette Problem*
   - From: Stephen Drew <[EMAIL PROTECTED]>
   - Date: Fri, 25 Apr 2008 06:33:20 -0500
   - Delivered-to: [EMAIL PROTECTED]
   - Delivered-to: [EMAIL PROTECTED]

------------------------------
There seems to be a compatibility issue between XCode 3.1 and the new IB
Palette for
Quartz Composer that are installed/updated with the brand new Beta 4 of the
iPhone
SDK.

Within InterfaceBuilder, the Patch Controller and QCView can be added and
using the Simulate Interface menu item, the composition loads properly and
plays
fine.

The issue shows up when trying to compile the application, and the build
fails
while compiling the xib:

---------------------
/* com.apple.ibtools.errors */
Internal Error:
Description: Unable to resolve plug-in dependency for "MainMenu.xib"
Recovery Suggestion: Locate the com.apple.QuartzComposerIBPlugin Interface
Builder plug-in
to continue opening this document. Consider using the --plugin option or
Interface Builder's preferences
to resolve this dependency.
---------------------

This is new, since I built two QC Apps last week in the same manner, so I'm
not sure what could be wrong
other than the new SDK I just downloaded yesterday. I've also copied the
full project over to another
machine that still has Beta 3 and it built fine.

Then again, there's always the possibility I did something silly.


Am I overlooking something, is there a known workaround/fix, or should I
just file a bug report?

Thanks!


~Stephen
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