I can't help with the 16/32bit image save I'm afraid, but perhaps it would be possible to modify the image writer example plugin to do this?

I'm sure it would be but I'm a QC hacker and not an opengl / objective c coder so I'm hoping someone else might have already done this.

Saving as 16bit png wouldn't be hard at all, provided imagekit (or whatever) supports that -- I believe it does, but I'm not sure.

Also, I'm not sure is placing your comp inside a "render in image" in 16 bit mode going to hit exactly the same rendering path and bugs as if you render the composition in a 16 bit context? Are they equivalent or not?

Render in Image creates another context to render into -- it may not be exactly the same path, QC-wise, but GL->16bit context path should be similar enough to duplicate any noticed bugs. Wouldn't be difficult to whip up a test case for this to see, would it?

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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