Use the imageWriter developer example, and change the png format on line 98 or so to TIFF, which can save out at 32 bit, if you want (right?). You may have to play with the buffer locking code, and add a handler for QCPlugInPixelFormatRGBAf - so you actually process and handle 32 bit QCImages.

On Jun 27, 2008, at 12:04 PM, Christopher Wright wrote:

I can't help with the 16/32bit image save I'm afraid, but perhaps it would be possible to modify the image writer example plugin to do this?

I'm sure it would be but I'm a QC hacker and not an opengl / objective c coder so I'm hoping someone else might have already done this.

Saving as 16bit png wouldn't be hard at all, provided imagekit (or whatever) supports that -- I believe it does, but I'm not sure.

Also, I'm not sure is placing your comp inside a "render in image" in 16 bit mode going to hit exactly the same rendering path and bugs as if you render the composition in a 16 bit context? Are they equivalent or not?

Render in Image creates another context to render into -- it may not be exactly the same path, QC-wise, but GL->16bit context path should be similar enough to duplicate any noticed bugs. Wouldn't be difficult to whip up a test case for this to see, would it?

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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