Re: skipping random motion I was wondering if you had the Random patch in the Iterator. It may be acting like it is getting "invoked" by each new iteration of the sphere.
Try having the random patch outside the iterator and brought in as a value. That way the deviation will be less 'random' and give you the slight changes you want. Sounds like it is getting initialized as a new object each time, so the random seed makes the randomness much greater -- it that makes sense. Hope that helps. >> Mark J _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

