hi, but some shaders are working with obj importer, and you can use polygon mode, from kinemes gl plugins (so its makes wireframe and pointmode). One of the most useful shader is the environment map one, from developer examples.
cheers d. --- On Wed, 7/30/08, Chris Wood <[EMAIL PROTECTED]> wrote: > From: Chris Wood <[EMAIL PROTECTED]> > Subject: Re: 3D importing > To: "Mark Harris" <[EMAIL PROTECTED]> > Cc: "Quartz Composer Dev List" <[email protected]> > Date: Wednesday, July 30, 2008, 3:59 PM > Mark, > There's no way of loading objects 'by default' > - you need a plugin to do > this. There's a basic object loader plugin available > from the link in > David's post, but it's basic (polygon rendering > mode (i.e. no gouraud > shading etc.), no texturing/materials by the look, but > it'll work with the > fog/lighting/etc patches). As it happens it does exactly > what I need at the > moment - thanks David! > > There's some interesting looking 3d plugins on the way > at kineme.net, but I > don't think they're ready or available yet. > > On formats - it's going to depend on what format the > plugin supports. The > one above supports wavefront .obj format, other plugins > probably support > totally different formats, so you'll have to either > learn whatever app > produces the right format, or use a converter (there's > plenty around, and > they're generally good enough but not always perfect). > I've used wings3d to > make a very quick model and export as .obj, it worked fine. > It can also > import other formats, and I've loaded a .3ds (3d studio > max) object and > converted to .obj - that worked too. > > The other option is to make your own plugin, in which case > it'll load the > format you want, and do exactly what you want it to, but > you have to build > it first ;) > > Chris > > 2008/7/30 Mark Harris <[EMAIL PROTECTED]> > > > Hi Aram.. first of I meant Quartz Composer not Quartz > (didn't realize there > > was a difference).. Secondly I think we might be at > cross purposes here... I > > mean adding modeled 3D shapes / objects from on of my > 3D apps (e.g. maya) to > > manipulate within Quartz Composer... I'm not > familiar with COLLADA - .kml - > > or dae as formats... I was thinking along the lines of > .dxf - open GL - > > something along those lines > > Could you put the straight on those formats?.... many > thanks > > > > > > > > Hello Mark, > > > > There do appear to be a number of graphics formats > available. What do you > > think of COLLADA? > > Earlier I inquired on this list about processsing .kml > files. How about > > COLLADA .kmz or .dae? > > Do you, personally, have a preference? > > (Mark--I think I knew what you meant, but > 'quartz' is not the same as > > 'quartz composer'. If, in fact, > > you meant 'quartz,' then this is probably the > wrong list. > > --aram > > > > On Wednesday, July 30, 2008, at 02:24AM, "MARK > HARRIS" < > > [EMAIL PROTECTED]> wrote: > > > > Hi All. Simple question.. is there a way to import 3D > files into quartz > > > > Thanks Mark > > _______________________________________________ > > Do not post admin requests to the list. They will be > ignored. > > Quartzcomposer-dev mailing list > ([email protected]) > > Help/Unsubscribe/Update your Subscription: > > > > > http://lists.apple.com/mailman/options/quartzcomposer-dev/aram1003%40mac.com > > > > This email sent to [EMAIL PROTECTED] > > > > > > _______________________________________________ > > Do not post admin requests to the list. 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