so hitting this limit would take about 2.3079922 ×  
> 10^182 times longer than the universe has existed.

that's the funniest thing i've heard all week!

joris



> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Date: Fri, 8 Aug 2008 09:16:43 -0400
> CC: [email protected]
> Subject: Re: Integrator Reset
> 
> > Since the integrator patch basically accumulates increasingly large  
> > (or small) numbers, is it necessary to to check if the value exceeds  
> > a particular threshold, and reset it if so?
> 
> The integrator patch is backed by a double-precision floating point  
> value, so you don't need to worry about hitting NaN/Inf until around 1e 
> +308 or so -- see http://softpixel.com/~cwright/programming/datatypes.c.php 
>   .    However, at such large values you loose lots of low-value  
> precision (i.e. 1e300 + 1.0 == 1e300), so depending on the kind of  
> data you're working with that might become a problem.
> 
> To whip out some fun nerd math:
> 
> If you were to add 1.0 per second, it would take 9.99999 x 10 ^ 199  
> seconds to get to 1e200.  Currently the universe is about 4.33276594 ×  
> 10^17 seconds old, so hitting this limit would take about 2.3079922 ×  
> 10^182 times longer than the universe has existed.  That's pretty  
> long.  Even if you were to all 1000.0 units per second, you'd still  
> have essentially forever :)  (again, disregarding the low-value  
> roundoff stuff from floating point math)
> 
> --
> [ christopher wright ]
> [EMAIL PROTECTED]
> http://kineme.net/
> 

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