I have a bunch of particle systems, and I want them to operate inside an iterator, instead of having a bunch of copies (16 for now, but ideally, this should be generalized to any number)...I have an iterator, with a macro inside it, and inside that is the actual particle system. It's set to use external time, and the time I feed it is patch time + index. This causes some crazy, yet almost- decipherable flickering when the thing is going. On the other hand, if I unroll the iterator and wire all 16 copies up by hand (copies of the macro *containing* the particle system, mind you!) then everything works beautifully.
The particle system patch is only time-invariant if the particle count is held constant across all iterations -- changing the particle count seems to cause the patch to re-init some of its state, and give you randomized results. unplug the input, and it magically becomes sane :)
-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

