I have a bunch of particle systems, and I want them to operate inside an iterator, instead of having a bunch of copies (16 for now, but ideally, this should be generalized to any number)...I have an iterator, with a macro inside it, and inside that is the actual particle system. It's set to use external time, and the time I feed it is patch time + index. This causes some crazy, yet almost- decipherable flickering when the thing is going. On the other hand, if I unroll the iterator and wire all 16 copies up by hand (copies of the macro *containing* the particle system, mind you!) then everything works beautifully.

The particle system patch is only time-invariant if the particle count is held constant across all iterations -- changing the particle count seems to cause the patch to re-init some of its state, and give you randomized results. unplug the input, and it magically becomes sane :)

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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