Hi everyone, I've noticed that the GLSL patch causes images that pass through it to become fuzzy. They have considerably less detail than images that are just drawn direct to the destination. As a test, I used the default vertex shader and made the frag shader just return the current pixel, and the loss of quality was definitely there. I noticed the same problem in both in QC and in an app that uses a QCRenderer. If you like, I can post some pictures.
Any help would be greatly appreciated.
Thanks, David

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