Quick question:

I'm working on a Core Image Filter patch that requires a total of 90 floating-point values as inputs (though in fact they're grouped as 15 vec2s and 15 vec4s). Is this likely to cause issues on some graphics cards? It seems to work fine on my Radeon X1600-equipped MacBook Pro, running MacOS 10.5.5.

If this is likely to be a problem, it may be possible (though less elegant) to create separate R, G and B passes.

Incidentally, this is another case where the Core Image Filter's JavaScript functionality came in very handy- to process the 15 inputs to the patch, and create the coefficients for the Kernel function itself. Imagine the virtual-patching nightmare of having 90 separate inputs to the CIFilter patch...


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