Quick question:
I'm working on a Core Image Filter patch that requires a total of 90
floating-point values as inputs (though in fact they're grouped as 15
vec2s and 15 vec4s).
Is this likely to cause issues on some graphics cards? It seems to
work fine on my Radeon X1600-equipped MacBook Pro, running MacOS 10.5.5.
If this is likely to be a problem, it may be possible (though less
elegant) to create separate R, G and B passes.
Incidentally, this is another case where the Core Image Filter's
JavaScript functionality came in very handy- to process the 15 inputs
to the patch, and create the coefficients for the Kernel function
itself. Imagine the virtual-patching nightmare of having 90 separate
inputs to the CIFilter patch...
a|x
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