I'm working on a Core Image Filter patch that requires a total of 90 floating-point values as inputs (though in fact they're grouped as 15 vec2s and 15 vec4s). Is this likely to cause issues on some graphics cards? It seems to work fine on my Radeon X1600-equipped MacBook Pro, running MacOS 10.5.5.

I believe CoreImage is smart enough to drop to software mode if the shader's too complex for the graphics hardware -- with that many vec inputs, I'd be impressed if any hardware could handle it presently. :)

(That said, I do recall some subtle mis-renders on X1600 cards -- not sure if that got fixed, or if it was a driver issue, or whatever. Never had an X1600 personally, so I didn't isolate it/provide bug reports etc :/)

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[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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