I am definitely sorry if it was unclear. I attached the only pertinent info
I had.
The only steps I need to reproduce are exactly as I describe in the
report... Highlight text, then hit delete. I didn't have to get so far as
entering code, so there was no code to include.

Simply deleting the code is making QC crash for me sometimes, causing a
graphics glitch on the left side of the Settings window others, and
sometimes doing nothing and acting correctly. I don't get anything pertinent
in Console, save for "QC crash detected: signal 10". My apologies for not
including that information.

Thanks for your pointers on this.

-George Toledo


On Thu, Sep 17, 2009 at 9:33 PM, Alessandro Sabatelli <[email protected]> wrote:

> Looking at the bug I don't see any console spew or the steps to reproduce
> with the kernel code.  Perhaps it wasn't attached?  I only see 3 plists
> attached which don't have much info..xX
>
> On Sep 17, 2009, at 5:47 PM, George Toledo wrote:
>
> Bug ID# 7233925
> -George Toledo
>
>
> On Thu, Sep 17, 2009 at 8:33 PM, George Toledo <[email protected]> wrote:
>
>> I have an OpenCL Capable GPU, but I can't finish deleting the stock code
>> out of the OpenCL kernel before QC crashes (no Viewer running, not hooked to
>> a renderer, etc...)! :)
>>
>> Will file bug.
>>
>> -George Toledo
>>
>>
>> On Thu, Sep 17, 2009 at 8:20 PM, vade <[email protected]> wrote:
>>
>>> Ha Wikipedia has an Open CL FFT implementation on their main OpenCL
>>> article:
>>>
>>> http://en.wikipedia.org/wiki/OpenCL
>>>
>>> Now if I had an OpenCL Capable GPU id try it out :)
>>>
>>>
>>>  On Sep 17, 2009, at 8:10 PM, Chris Wood wrote:
>>>>
>>>>  Here's a good challenge: fourier transform an image inside QC.
>>>>> Preferably at decent speed. Including a quick filter of some sort, and the
>>>>> inverse transform to get the image back.
>>>>>
>>>>> Can it be done in any sane way? Anyone tried it?
>>>>>
>>>>> The FFT methods I've come across so far involve multiple passes on the
>>>>> image, and swapping between two buffers.. I guess this might possibly be
>>>>> doable using a CI filter and a bit of javascript magic in the filter
>>>>> function. They also seem to need two output channels for each input, which
>>>>> could be more of an issue.
>>>>>
>>>>> The other option is to write a plugin, but that would be seriously
>>>>> stretching my openGL skills a bit too far :)
>>>>>
>>>>> Chris
>>>>>
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