Is the viewer showing? Also, a System Profile of your machine would
greatly help the OpenCL team in debugging this.
.xX
On Sep 17, 2009, at 7:00 PM, George Toledo wrote:
I am definitely sorry if it was unclear. I attached the only
pertinent info I had.
The only steps I need to reproduce are exactly as I describe in the
report... Highlight text, then hit delete. I didn't have to get so
far as entering code, so there was no code to include.
Simply deleting the code is making QC crash for me sometimes,
causing a graphics glitch on the left side of the Settings window
others, and sometimes doing nothing and acting correctly. I don't
get anything pertinent in Console, save for "QC crash detected:
signal 10". My apologies for not including that information.
Thanks for your pointers on this.
-George Toledo
On Thu, Sep 17, 2009 at 9:33 PM, Alessandro Sabatelli
<[email protected]> wrote:
Looking at the bug I don't see any console spew or the steps to
reproduce with the kernel code. Perhaps it wasn't attached? I only
see 3 plists attached which don't have much info.
.xX
On Sep 17, 2009, at 5:47 PM, George Toledo wrote:
Bug ID# 7233925
-George Toledo
On Thu, Sep 17, 2009 at 8:33 PM, George Toledo <[email protected]>
wrote:
I have an OpenCL Capable GPU, but I can't finish deleting the stock
code out of the OpenCL kernel before QC crashes (no Viewer running,
not hooked to a renderer, etc...)! :)
Will file bug.
-George Toledo
On Thu, Sep 17, 2009 at 8:20 PM, vade <[email protected]> wrote:
Ha Wikipedia has an Open CL FFT implementation on their main OpenCL
article:
http://en.wikipedia.org/wiki/OpenCL
Now if I had an OpenCL Capable GPU id try it out :)
On Sep 17, 2009, at 8:10 PM, Chris Wood wrote:
Here's a good challenge: fourier transform an image inside QC.
Preferably at decent speed. Including a quick filter of some sort,
and the inverse transform to get the image back.
Can it be done in any sane way? Anyone tried it?
The FFT methods I've come across so far involve multiple passes on
the image, and swapping between two buffers.. I guess this might
possibly be doable using a CI filter and a bit of javascript magic
in the filter function. They also seem to need two output channels
for each input, which could be more of an issue.
The other option is to write a plugin, but that would be seriously
stretching my openGL skills a bit too far :)
Chris
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