Is there any way to induce QC to use images with signed float pixels?
I've been poking at the Snow Leopard version of 2D Fluid Simulation,
and it appears to have been written to expect signed pixels. As-is,
velocity is only in the +X and +Y directions (down and to the right).
I've tweaked it to use offset pixel values for velocity, but it would
be best to do the math with values that could be negative.
- Stoney
--
Stonewall Ballard
[email protected] http://stoney.sb.org/
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