Do others also get a shadow on the back of this sprite (10.6) when they open the composition? This seems incorrect for a shadow to be cast on the back of a surface like this. There doesn't appear to be any setting that will get rid of it either.
(not on SL, so I can't test at the moment) -- have you fiddled with the depth setting in the lighting patch? Not that that's sustainable, but it might provide some clues as to what's taking place.
-- [christopher wright] [email protected] http://kineme.net/
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