I have. In the process, I found a really interesting new QC prompt "Maximum exceeded Please provide a valid value ... Discard Change/OK. The depth/Shadow Polygon Offset doesn't make a difference, or point to anything in particular as far as remedying the bug. Good call though, and I didn't look at that to start out with. In looking at this further, I'm noticing that the shadow from the dae sphere doesn't even stop at bleeding through to the backside of just one sprite. If I place another sprite a bit behind the first one, the shadow casts through the first sprite all the way onto the backside of a second sprite.
I'm fleshing this out because I had another scenario where I had an entire scene inside of a Cube patch, but all of the objects inside of the Cube were being duplicated with Replicate in Space. Then, all of that was in a Lighting environment with the shadow option enabled (the objects inside the Cube, as well as the Cube). I noticed some odd shadows artifacts like this, but it was a much more complex composition, so it was harder to tell if the shadows were truly being cast incorrectly or it was some other problem. So, I've been trying to back up to the simplest way to make the shadow engine wig out in a normal environment, and to get to the root of why shadows weren't looking like they were being cast on objects correctly. It looks like I was seeing artifacts from shadows being cast onto the backside of objects, given this. -George Toledo On Mon, Sep 28, 2009 at 8:02 PM, Christopher Wright <[email protected]>wrote: > Do others also get a shadow on the back of this sprite (10.6) when they >> open the composition? This seems incorrect for a shadow to be cast on the >> back of a surface like this. There doesn't appear to be any setting that >> will get rid of it either. >> > > > (not on SL, so I can't test at the moment) -- have you fiddled with the > depth setting in the lighting patch? Not that that's sustainable, but it > might provide some clues as to what's taking place. > > -- > [christopher wright] > [email protected] > http://kineme.net/ > >
Shadow On Back Side of Sprite - through 2 sprites.qtz
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