I have. In the process, I found a really interesting new QC prompt "Maximum
exceeded Please provide a valid value ... Discard Change/OK. The
depth/Shadow Polygon Offset doesn't make a difference, or point to anything
in particular as far as remedying the bug. Good call though, and I didn't
look at that to start out with.
In looking at this further, I'm noticing that the shadow from the dae sphere
doesn't even stop at bleeding through to the backside of just one sprite. If
I place another sprite a bit behind the first one, the shadow casts through
the first sprite all the way onto the backside of a second sprite.

I'm fleshing this out because I had another scenario where I had an entire
scene inside of a Cube patch, but all of the objects inside of the Cube were
being duplicated with Replicate in Space. Then, all of that was in a
Lighting environment with the shadow option enabled (the objects inside the
Cube, as well as the Cube). I noticed some odd shadows artifacts like this,
but it was a much more complex composition, so it was harder to tell if the
shadows were truly being cast incorrectly or it was some other problem.

So, I've been trying to back up to the simplest way to make the shadow
engine wig out in a normal environment, and to get to the root of why
shadows weren't looking like they were being cast on objects correctly. It
looks like I was seeing artifacts from shadows being cast onto the backside
of objects, given this.

-George Toledo

On Mon, Sep 28, 2009 at 8:02 PM, Christopher Wright <[email protected]>wrote:

> Do others also get a shadow on the back of this sprite (10.6) when they
>> open the composition? This seems incorrect for a shadow to be cast on the
>> back of a surface like this. There doesn't appear to be any setting that
>> will get rid of it either.
>>
>
>
> (not on SL, so I can't test at the moment) -- have you fiddled with the
> depth setting in the lighting patch?  Not that that's sustainable, but it
> might provide some clues as to what's taking place.
>
> --
> [christopher wright]
> [email protected]
> http://kineme.net/
>
>

Attachment: Shadow On Back Side of Sprite - through 2 sprites.qtz
Description: Binary data

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to