I've just tried it out with the magic mouse. Cool! Works like a charm.

I've got it tracking up to 5 fingers (3 reliably, 4 unreliably, 5 on
rare occasions.. it seems once it's finally detected an extra finger
it'll track it ok, it just struggles to detect them as you add more
than 3).

It's also tracking touch size (w/h so you get a rough shape) and
angle. With all that, you can pretty much build an on-screen image of
the touches, showing where your hand is pretty well.

I briefly tried it on a macbook pro too, but it locked as soon as I
tried 2 fingers or more (as in the composition froze, no hang/crash,
and it continued as normal as soon as I went back to 1 finger). This
was running in quicktime, as I can't install the sdk on that machine
as it's not mine :( I suspect it's a combination of the multitouch OSX
prefs and quicktime.

Composition attached.

Chris


2009/11/16 George Toledo <[email protected]>:
>
>
> On Mon, Nov 16, 2009 at 1:43 PM, Chris Wood <[email protected]> wrote:
>>
>> Cool. I have one at work, so I'll give it a go tomorrow. 5 finger touch +
>> mouse + click will allow for a LOT of flexible input.. I'm looking forwards
>> to this :D
>> Then again... 5 fingers on a mouse. Yeah, that makes sense. On the
>> trackpad, 11 fingers?!  10 fingers plus what exactly? o0
>> Chris
>
> I was sooo waiting for that one.
> -George Toledo
>
>>
>> On 16 Nov 2009, at 17:27, Steve Mokris wrote:
>>
>> Looks good! How does it work with the magic mouse, any idea?
>>
>> According to secondhand reports, the API used in our patch works with the
>> Magic Mouse (reportedly up to five simultaneous touches), but we've not been
>> able to confirm this --- we don't have any around here to test against.
>> Steve
>> --
>> Steve Mokris [ [email protected] ]
>> http://kineme.net/
>>
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