Le 23 janv. 10 à 20:14, Steve Mokris a écrit :

How can I correct this ?
(the good color is the little square).

IIRC color transformations are not applied to the 'Color' inputs on renderer patches, whereas color transformations are generally applied to Core Image data by default.

So one sprite is being "color matched", while the other isn't. (And I use the term "color matched" with great trepidation.. .)


There's a private patch called "Image Color Matching Properties". Try passing the output of the Core Image Filter through this patch, and set "Color Matching" to "Disabled".

See also 
http://www.mail-archive.com/[email protected]/msg01514.html

Thanks. So I go to Quartz composer preference with "alt" key pressed (for more options), and I have check the "uncorrectedCoreImage" option in "(Editor)" tab. Then the color is good after restart Quartz Composer.

But on an other exemple, from my previous mail a week ago, I must use your first tips : "Image Color Matching Properties" and set color matching to disabled. This is better and need not to check the "uncorrectedCoreImage".




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