Le 23 janv. 10 à 20:14, Steve Mokris a écrit :
How can I correct this ?
(the good color is the little square).
IIRC color transformations are not applied to the 'Color' inputs on
renderer patches, whereas color transformations are generally
applied to Core Image data by default.
So one sprite is being "color matched", while the other isn't. (And
I use the term "color matched" with great trepidation.. .)
There's a private patch called "Image Color Matching Properties".
Try passing the output of the Core Image Filter through this patch,
and set "Color Matching" to "Disabled".
See also
http://www.mail-archive.com/[email protected]/msg01514.html
Thanks. So I go to Quartz composer preference with "alt" key pressed
(for more options), and I have check the "uncorrectedCoreImage" option
in "(Editor)" tab. Then the color is good after restart Quartz Composer.
But on an other exemple, from my previous mail a week ago, I must use
your first tips : "Image Color Matching Properties" and set color
matching to disabled. This is better and need not to check the
"uncorrectedCoreImage".
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