I use the formula

Pixels = Units x Rendering Destination Pixels Wide / 2

Keith

On Wed, Feb 10, 2010 at 6:57 AM, Keith Lang <[email protected]> wrote:
> On Wed, Feb 10, 2010 at 4:07 AM, Andrew Wason <[email protected]> 
> wrote:
>> I'm working on a QCPlugIn that I want to take input width and height
>> in Quartz Composer Units and then output a QCPlugInOutputImageProvider
>> image.
>>
>> How do I convert the input units to pixels based on the current
>> rendering destination pixel dimensions? QCPlugInContext.bounds is in
>> units so it doesn't help.
>>
>> Is using glGetIntegerv(GL_VIEWPORT) in execute:atTime:withArguments:
>> the recommended way to get the rendering destination pixel dimensions?
>>
>>
>> Andrew
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