Why not use an input port or two and use the provided Rendering Destination Dimensions patch?

On Feb 9, 2010, at 3:08 PM, Andrew Wason wrote:

On Tue, Feb 9, 2010 at 3:00 PM, Keith Lang <[email protected]> wrote:
I use the formula

Pixels = Units x Rendering Destination Pixels Wide / 2


Yeah, I knew that part but my question was really how to get
"Rendering Destination Pixels Wide" in a plugin.

It looks like glGetIntegerv(GL_VIEWPORT) seems to work so I'll use
that but just thought there might be a more obvious way. Most of the
3rd party plugins I've looked at just use pixel dimensions for input,
probably because there wasn't an obvious way to get the rendering
destination in pixels.

Andrew
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected] )
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com

This email sent to [email protected]

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to