take a look at this:  
http://memo.tv/projection_mapping_quad_warping_with_quartz_composer_vdmx

they use a GLSL Vertex Shader.   But you can only adjust  4 Points: Top Left , 
Top Right, Bottom Left and Bottom Right
Maybe there is a way to add 2 points. ( i have no idea of 3D / openGL , but im 
able to use the Shader ^^)


greets Jason


Am 21.02.2010 um 16:39 schrieb Ram gmail:

> Hi,
> I am a vj working on a mac osx, using vdmx.
> Recently i have started working with a dancers group that incoroprates video 
> in their show, i am replacing the previus video artist that took a job abroad.
> He designed a setup of two pillars on each side of the stage, one projector 
> for each pillar, the pillars are two screens standing 90 degrees to each 
> other creating a corner.
> The goal is to adjust the projections perfectly on the screens using 6 points
> Top Left, top middle, top right
> Buttom left, buttom middle, buttom right
> 
> Is there a way to solve it with quartz?
> 
> I have seen the mesh nodes but dont really understand how to use them and are 
> they capable of distorting the clips i am playing in a way that can help me 
> to distort the projected clips?
> 
> Thanks
> 
> Ram Matza
> Http://www.vimeo.com/ramatza
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