Just create grid mesh with 6 vertices and feed it with the image you want as
a texture.

You can use:
* Javascript Patch to generate vertices w=3, h=2:

function (__structure Vertices) main (__number w, __number h) {
  var result = new Object()
  var vs = new Array()
  var k = 0;
  w--;
  h--;
  for (var i = 0; i <= h; i++)
    for (var j = 0; j <= w; j++)
      vs[k++] = new Array(j / w, i / h, 0);
  // update vertices here: middle top - vs[1], middle bottom vs[4]
  result.Vertices = vs;
  return result;
}

* Grid Indices Generator: X Count = 3, Y Count = 2
* Mesh Creator with vertices from Javascript patch and indices from indices
generator and texture as your image/video

Let know if you run into problems.

Mirek

On 22/02/2010 18:45, "Jerry Smith" <[email protected]> wrote:

> Sounds like you could come close, as suggested, simply using sprites.
> 
> Here's something else:
> http://memo.tv/projection_mapping_quad_warping_with_quartz_composer_vdmx
> 
> And I remember something I saw a good while back from Smokris at Kineme
> about compensating in QC for overlapping projector images, but I don't
> remember where that was...
> 
> 
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